Jobs 1–4
Rook shows you the city. Finish the work and collect your cut.
Open Jobs for Rook's four guided street jobs. Each board shows the next task, your progress and a button to the place where the work happens. Follow the route through earning money, stealing cars, building your gangster and working with a crew.
Complete the tasks, then collect that job's reward to unlock the next one. Finishing the task list alone is not a reward claim. The board highlights what remains; return there when the work is done.
The teaching heist
Job 4 introduces a heist with Rook's teaching crew. This NPC job teaches seats, roles and the launch flow. It is separate from normal multiplayer special crimes and cannot satisfy a Daily Job that asks for a real player crew.
The early route helps you reach the gym: short training unlocks at level 2, while long training waits until level 5. Follow the task shown on your board rather than buying ahead blindly.
Graduation and season resets
Claim all four rewards and the first Jobs tab becomes Daily Jobs. Daily contracts require a registered active character at level 3 or above. Social Jobs lives in the second tab and is available to registered characters before graduation.
Jobs 1–4 restart every season, including their rewards. Veterans replay the route and claim all four again before opening that season's Daily Jobs. Eligible activity can bank toward a daily contract before graduation; it is paid after the graduation requirements are met.
Why is Daily Jobs still locked after I finished Job 4?
Collect all four job rewards in the current season. Daily Jobs also requires a registered active character at level 3 or above.
Do Jobs 1–4 pay again next season?
Yes. The four jobs and their reward claims restart for each season.