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Daily Jobs

Three pieces of work. One daily contract. No button to accept.

The first Jobs tab becomes Daily Jobs after you claim all four Jobs 1–4 rewards in the current season. You need a registered active character at level 3 or above. Each contract has three mandatory objectives, tracked together; do them in any order.

A season has 25 daily episodes, one per real day. Each opens at 20:00 UTC and closes at the next daily boundary. This is a 24-hour contract window, not the six-hour Crime City day. Missing one contract never blocks the next.

Progress starts when the window opens

There is nothing to accept. Eligible activity counts from that day's window opening, even before your first visit to the board. It can bank before you graduate from Jobs 1–4, then become payable after you graduate. The contract's tasks and rewards are fixed when it opens for you; the board shows the requirements you actually received.

Every daily contract includes work with real players: races, gang robberies or multiplayer special crimes. Higher-level episodes can also ask for beatings or sabotage. Rook's NPC teaching heist cannot replace a real crew. Check the precise race mode or crime type; doing a different one may not count.

The other objectives cover ordinary work and the economy: solo robberies or car theft alongside car sales, crushing, hooker cash, factory output or casino turnover. Progress meters distinguish what counts. Having an item already in your inventory is not the same as performing the required action during the window.

Payment

Complete all three objectives and the contract pays automatically. There is no normal Collect step. Allow a short processing delay before assuming a finished board has failed to pay. The board records completion and awarded rewards.

Targets and payments scale with your level and eligible activity. Some days add a featured car, escort, bullets or factory. Use the board's reward preview for your actual payment. A missed day loses that day's reward only; tomorrow starts fresh.

Do I have to accept or collect a Daily Job?

No. Eligible activity counts from the daily window opening, and a completed contract pays automatically after all three objectives are met.

Can I use Rook's teaching heist for a Daily Job?

No. Daily crew objectives require real multiplayer participation.

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